Crappy Lion Safari was built in 48 hours for the Toronto Global Game Jam, using the theme “What do we do now?”. I did a full post-mortem of the game on my blog, but the general conclusion is – it’s a little rough but I’m a bit surprised how well it all came together and I was glad to get it completed in time. Going into the game jam I had a few ideas in my head of gameplay styles that I wanted to try, but it wasn’t until they announced the theme that I went the lion safari route. It was a…strange…route to choose, yes. It was interesting to see the slight confusion on peoples faces when you describe your game as “It’s a lion safari? And you’re a tour guide? Ummm, and the lions…did I mention there are lions? Well the lions are angry”.